WIN IT ALL GAME RULES


1. Introduction

Welcome to Win It All, a fantasy sports platform where your skill in picking winners can lead you to victory. These Game Rules ("Rules") govern every contest on the Win It All application ("Application"). Sections 2 and 3 apply to all contests. Sections 4 to 7 cover the rules of each contest type. By entering any contest, you agree to these Rules and to the Terms and Conditions.


2. Eligibility

  • You must be at least 18 years old.
  • You must be physically located in a state where Win It All is permitted whenever you enter a contest or make a deposit. Your location is verified by geolocation.
  • Your identity must be verified before you can enter a contest.
  • Self-excluded, time-limited or banned accounts cannot enter contests.
  • One account per person.

3. Entries, Fees and Prizes

  • Entry fee. Each pool shows its entry fee. The fee is taken from your wallet balance when you enter. Bonus credit can be used to pay entry fees.
  • Entry limits. The maximum number of entries per contestant is set per pool and shown on the pool. Each entry plays separately.
  • Prize types. Guaranteed: the advertised prize is paid in full however many entries arrive. Resizable: the advertised prize is the maximum; if the pool has not filled when entries close, the prize is resized based on the number of entries received, and the resized amount is what pays out. Non-Guaranteed: if the pool does not fill, it is cancelled and every entry is fully refunded.
  • Prize freeze. The prize never rises above the advertised amount and does not change once entries close.
  • Removing an entry. You may remove an entry for a full refund at any time before the pool locks. After the lock, entries are final.
  • Refunds. When a pool is cancelled, entry fees are returned the way they were paid: cash to cash and bonus credit to bonus credit.
  • Payouts. Winnings are credited to your wallet when the pool settles. When several entries win, the prize is split evenly between them.
  • Multiple entries by one player. Each entry is treated on its own. If you win with more than one entry, each winning entry receives its share.

4. NFL Survivor

4.1 Objective

Each week, your entry picks NFL teams to win their games outright. How many picks a week the pool asks for is set when the pool is created, is the same for every entry, and is shown on the pool. Your entry advances to the next week only if every one of its picks wins. If any pick does not win, your entry is eliminated. The last entry remaining wins the pool.

4.2 Team selection

  • Your entry must make exactly the number of picks the pool asks for, and every pick must be on a different game. You cannot pick both sides of the same game.
  • You may select each team only once per entry for the entire pool. A team you have already used cannot be picked again in a later week.
  • A team on its bye week is not offered that week.
  • You may change or clear your picks as often as you like before the deadline. After the deadline all picks are final.
  • A pool's final week is set so that an entry which keeps surviving always has enough unused teams left to fill every remaining week.

4.3 Pick deadlines

  • Weekly deadline. All picks for a week lock 10 minutes before that week's first Sunday kickoff. A pick on a game played earlier in the week — a Thursday night game — locks 10 minutes before that game instead, while the rest of the week stays editable.
  • Opening week. In a pool's opening week only games played on Sunday and Monday are offered, and picks lock 10 minutes before the first Sunday kickoff. Games played earlier in that week cannot be picked.
  • No late picks. Late submissions are not accepted.

4.4 Missed and incomplete picks

If an entry has no pick when the week's deadline passes, or has fewer picks than the pool asks for, that entry is eliminated, the same as if a pick had lost. The Application does not select a team on your behalf. Only entries that missed the deadline or left the week incomplete are eliminated; your other entries are not affected.

4.5 Results

  • The week as a whole. Your entry survives the week only if every pick it made that week won. One pick that does not win eliminates the entry, whatever the other picks did.
  • Win. A pick wins when its team wins its game outright, by any margin.
  • Loss or tie. Anything that is not a win is a loss for that pick. A tie counts as a loss for both teams.
  • Games that do not happen. A game reported cancelled or postponed after the week's deadline counts as a loss for the pick on it. No replacement pick is made for you, and the team still counts as used.
  • Suspended games. A suspended game is graded on its final result once it is completed. A game that is never completed counts as a loss, like any other game that did not happen.
  • Games cancelled before the deadline. If your game is cancelled before the deadline, you are notified so you can pick another team.
  • All results are based on official league data.

4.6 Winning the pool

  • Last entry standing. The pool ends as soon as only one entry remains, and that entry wins the prize.
  • Final week. Every pool has a final week, shown on the pool. If more than one entry is still alive when the final week ends, those entries split the prize evenly.
  • Everyone eliminated in the same week. If all remaining entries are eliminated in the same week, the pool ends and the entries eliminated in that week split the prize evenly.
  • Wipeout in the opening week. If every entry is eliminated in the pool's opening week, the pool is voided and all entry fees are refunded.

4.7 Entering

  • You can enter a pool until the deadline of its opening week. There is no entry after the pool has started.
  • A pool that advertises a prize needs at least 3 different players when it locks. Otherwise it is cancelled and every entry is refunded.
  • Other players' picks are hidden until the deadline, then visible to everyone in the pool.

5. CFB Survivor

College football survivor pools follow the NFL Survivor rules in Section 4, with the differences below.

5.1 Eligible teams

Only teams from the Big Ten and SEC conferences can be picked. The opponent can be any team. Each team may be used once per entry for the entire pool.

5.2 Pick deadlines

  • Each pick locks 5 minutes before its own game's kickoff.
  • In addition, the whole week locks at 12:00 PM Eastern Time on Saturday. After Saturday noon no pick for that week can be made or changed, even for games that kick off later.
  • Opening week. In a pool's opening week only that Saturday's games are offered.

5.3 Missed and incomplete picks

An entry with no pick at the Saturday noon lock, or with fewer picks than the pool asks for, is eliminated.

5.4 Entering

You can enter a pool until the Saturday noon lock of its opening week. There is no entry after the pool has started.


6. Power Picks

6.1 Objective

Pick winners from the pool's slate of games, rank them by how confident you are, and score the most points.

6.2 The slate

  • Each pool covers the games played on the dates and in the sports shown on the pool. A pool may cover one day or several, and one sport or several.
  • Games that are postponed or cancelled before the lock are removed from the slate and do not count toward the number of picks required.

6.3 Making picks

  • You must pick exactly 10 games. If the slate has fewer than 10 games, you must pick every game.
  • For each pick, choose the team you expect to win and give it a rank from 1 to 10 (or 1 to the number of games if fewer than 10). Each rank can be used once. Rank 1 is your most confident pick.
  • In the Application, the order in which you select games sets the rank: the first game you pick is rank 1.
  • Rank 1 is worth the highest number of points, equal to the number of picks required; each rank below it is worth one point less, down to 1 point.
  • You may change your picks as often as you like before the lock. Saving replaces your previous picks in full.

6.4 Lock

  • Every pool shows a single lock time in Eastern Time. All picks for the pool lock at that time, including picks for games that start later.
  • After the lock, picks cannot be added or changed.
  • You may enter a pool without picks, but an entry that has no picks at the lock cannot win.

6.5 Scoring

  • Correct pick. You earn the full points for that rank.
  • Wrong pick. You lose half the points for that rank.
  • Tie. A game that ends in a tie counts as a wrong pick: you lose half the points for that rank.
  • Postponed or cancelled after the lock. The pick scores 0 points, neither earned nor lost.
  • Scores are kept exactly, including half points. Overtime results count as final. All results are based on official league data.

6.6 Winning the pool

  • The entry with the highest score wins. If several entries tie for the highest score, they split the prize evenly. There is no tie-breaker.
  • The pool settles about 15 minutes after the last game on the slate is final.
  • If no entry made any picks, the pool is cancelled and every entry is refunded.
  • Minimum players. If only one player is enrolled when the pool locks, however many entries that player holds and whatever the prize type, the pool does not run: it is cancelled and every entry is refunded in full. Two players are enough for the pool to run.
  • If a Resizable pool has not filled by the lock, the prize is resized based on the entries received.

6.7 Entering

  • You can enter until the entry deadline shown on the pool.
  • Other entrants' picks are visible after the lock, and only to players in the pool.

7. March Madness

7.1 Objective

Fill out a complete bracket for the NCAA tournament and score the most points from correct picks.

7.2 The bracket

  • Your bracket covers all 63 games from the Round of 64 through the Championship. You do not pick the First Four games; each First Four slot is filled by its winner once that game is played.
  • Your bracket must be consistent: a team you advance in one round must have been picked to win its previous game.
  • You may change any part of your bracket as often as you like until the lock.

7.3 Lock

  • All brackets lock at the first tip-off of the tournament, as shown on the pool. There are no per-game or per-round deadlines.
  • After the lock, brackets cannot be changed.
  • Other players' brackets are hidden until the lock.

7.4 Scoring

  • Each correct pick earns points according to its round: Round of 64 = 1 point, Round of 32 = 2, Sweet 16 = 4, Elite Eight = 8, Final Four = 16, Championship = 32. A perfect bracket scores 192.
  • There are no bonuses for seeds or upsets.
  • Results are based on official tournament data.

7.5 Winning the pool

  • Only complete brackets are eligible for prizes. An entry that has not picked every game is not eligible, whatever its score.
  • Among complete brackets, the highest score wins. If several complete brackets tie for the highest score, they split the prize evenly. There is no tie-breaker.
  • If no entry in the pool submitted a complete bracket, the pool is cancelled and every entry is refunded.
  • Minimum players. If only one player is enrolled at the first tip-off, however many entries that player holds and whatever the prize type, the pool does not run: it is cancelled and every entry is refunded in full. Two players are enough for the pool to run.
  • The pool settles when the Championship game is final.

7.6 Entering

  • You can enter until the entry deadline shown on the pool, or until the first tip-off if no deadline is shown.
  • A Non-Guaranteed pool that has not filled by the first tip-off is cancelled and every entry is refunded.

8. Confirming Your Picks

  • It is your responsibility to make sure your picks are submitted and accepted by the Application before the deadline.
  • To verify your picks, open the My Picks tab. Your saved picks are shown there.
  • The Company is not responsible for missed picks caused by technical issues or user error.

9. Disputes

  • Application records. If there is any discrepancy between what the Application shows and what you believe you selected, the Application's records are final.
  • Resolution. Direct any dispute to support@winitall.com within 24 hours of the issue. The Company will investigate and respond in line with its dispute resolution policies.

10. Conduct and Ethics

  • Fair play. Contestants are expected to play fairly and ethically.
  • Prohibited actions. Collusion with other contestants; use of unauthorized scripts, bots or automated tools; sharing accounts or allowing others to make picks on your behalf.
  • Consequences. Violations may result in disqualification, forfeiture of entry fees, and suspension or termination of your account.

11. Responsible Gaming

  • Self-exclusion. Players may self-exclude from participation as described in the Terms and Conditions.
  • Assistance. If you or someone you know has a gambling problem, help is available at 1-800-GAMBLER.

12. Privacy

  • Data use. All personal data is handled in accordance with our Privacy Policy.
  • Confidentiality. Information related to self-exclusion or personal data is kept confidential and used solely for operational purposes.

13. Changes to the Rules

The Company may modify these Game Rules at any time. Significant changes will be communicated by email or through the Application. Continued participation after a change constitutes acceptance of the new Rules.


14. Contact

Questions about these Game Rules: support@winitall.com


15. Acknowledgment

By participating in any contest on Win It All, you acknowledge that you have read, understood, and agree to be bound by these Game Rules and the Terms and Conditions.